Spine IK is here!

One of the coolest features for Spine is finally ready for prime-time. The inverse kinematics (IK) has been in the works for a few months already but it’s now available in the editor and on a wide range of the supported runtimes.

For now, I’ve only been doing some quick tests but I already have a few ideas on how I can put this to good use on Project Cuba. Stay tuned and follow me on Twitter for more on Project Cuba coming soon!

Jack's legs IK Test

comments powered by Disqus