New site engine — Hugo

Ever since I started with this blog/website, publishing a new post, updating some information or even tweaking its layout, has always been a chore. This website was made with Wordpress because that’s pretty much the standard when you’re planning to start a blog. Your host provider gives you a very convenient one-click install solution and you can be up and running in a matter of minutes. There are an infinite number of plugins for every possible use-case you can think of and even more themes to customize its look.

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ProCamera2D at GDC16

This year I had the honor to be invited to be part of the biggest game development conference in the world — the Game Developers Conference in San Francisco. The invite came from Unity and they were kind enough to offer me a kiosk, inside their gigantic mega-booth, where I could showcase my Unity camera plugin - ProCamera2D. I also got two Expo passes for the 3 days and I even got to attend Unity’s own keynote at the Intercontinental hotel (amazing breakfast included!).

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ProCamera2D turns 1!

My first commit for ProCamera2D was almost exactly 1 year ago, on January 20th 2015. It was officially released 6 months later. Although it may sound weird to celebrate this, instead of the release date, for me it really marks a turning point. On that day I decided I was going to release my own product, no matter what, after years and years of exclusively working on clients’ projects. While I still work on clients’ projects and I thoroughly enjoy it, there’s a deeper and more meaningful connection when the success and direction of a project is 100% under your responsibility.

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Learning Unity iOS Game Development — Technical review

Yesterday I got in my mailbox a book I technically reviewed for Packt. It’s a great feeling having a book with your name on it, even if not on the front page. 😀 As you’ve probably guessed, it’s about Unity and iOS publishing. Although you won’t find anything particularly new in there, it’s a nice package, has a few good examples and shouldn’t disappoint you. It’s a good gift for that game dev friend of yours who is just getting started.

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My first Unity plugin is here!

Hi all, long time no talk. For the past few months I’ve been incredibly busy between client work and working on my first Unity plugin. This plugin started out as a little tool that I extracted from Project Cuba, but ended up becoming a full-fledged 2D camera solution so I decided to turn it into a plugin and put it on the Asset Store. It ended up taking up a lot more time than I expected due to all the work I wasn’t anticipating, mostly marketing related.

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Unity Workshop

Past month I received an invitation to give an Unity workshop at the prestigious University of Minho, located in the beautiful city of Braga. The invitation came from the extremely welcoming guys at CeSIUM, who were organising a week of events related to computer engineering. Gladly I got a packed room with over 60 people eager to know more about Unity! This really shows how Unity is getting into the hands of users at very early stages and how the indie scene is growing in Portugal.

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Create Unity mobile icons

If you work with Unity for mobile you know the pain of creating all the required icon sizes. That’s why I created a service for OS X (sorry Windows users), that with a simple right-click on a PNG gives you the option to create and conveniently name them. Just select a large PNG of your icon, right-click, and then under Services you’ll find Create Unity Mobile Icons. To install, download this zip file and double-click the workflow file inside.

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New tool — New character!

A month ago I wrote about why I wasn’t renewing my Adobe subscription. At that time, I was planning to replace Photoshop and Illustrator with Pixelmator and iDraw, respectively. One month later, everything still stands, but those like me, who have been considering a change for a long time, now have one more VERY strong reason to do so. A couple of weeks ago, while on vacation, I was checking my Twitter feed and someone shared a video about a new software that just got released on the App Store.

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Project Cuba Main Character progress

Recently I was digging through some of my files and found the various iterations of Jack, the main character of my upcoming game, Project Cuba. While the process itself was fairly simple and quick I think it’s worth to share because it shows a different approach of the typical process. Since my hand drawing skills are very limited I opted to jump straight into Illustrator. While this is probably a lot slower for someone that knows how to put their thoughts in paper and only then trace them.

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